Betrayed by his guild and defeated by a top player, Hyrkan loses everything. His progress. His reputation. The years he poured into the game Warlord, all stolen by the people he trusted most. Before he can even think about revenge, a fatal accident ends his life.
Hyrkan dies with nothing but regret.
Then he wakes up. Years in the past, back at the start of Warlord. The servers are fresh. The players are noobs. The top guilds that would one day betray him have not even formed yet.
With his memories intact, Hyrkan has a second chance. He knows every hidden quest. Every broken build. Every exploit that will be patched out years from now. He knows exactly which guilds will betray him and exactly which players will stab him in the back.
He decides to do what no one has ever done. Rise to the top alone. No guild. No allies. No one to betray him because there is no one to trust.
But in a game where power means everything, can he truly survive without any allies? Raids require parties. Bosses require teamwork. The endgame was designed for groups, not solo players.
The Emperor of Solo Play is back, and this time, he is playing by his own rules.

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